backDrop.texture = new IIcon[1];
}
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {
TileLoaderLiquidBase base = (TileLoaderLiquidBase) tile;
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
// GL11.glEnable(GL11.GL_CULL_FACE);
backDrop.texture[0] = base.getMachineType().getTexture(7);
bindTexture(TextureMap.locationBlocksTexture);
RenderFakeBlock.renderBlock(backDrop, base.getWorld(), x, y, z, false, true);
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
GL11.glScalef(1f, 0.6f, 1f);
IFluidTank tank = base.getTankManager().get(0);
FluidStack fluidStack = tank.getFluid();
if (fluidStack != null && fluidStack.amount > 0) {
int[] displayLists = FluidRenderer.getLiquidDisplayLists(fluidStack);
if (displayLists != null) {