return;
if (rand.nextInt(2) == 0) {
double px = start.xCoord + 0.5 + rand.nextGaussian() * 0.1;
double py = start.yCoord + 0.5 + rand.nextGaussian() * 0.1;
double pz = start.zCoord + 0.5 + rand.nextGaussian() * 0.1;
EntityFX particle = new EntityTuningFX(start.getWorldObj(), px, py, pz, EffectManager.getEffectSource(dest));
spawnParticle(particle);
}
}