return;
IEffectSource es = EffectManager.getEffectSource(source);
double vx = vecX + rand.nextGaussian() * 0.02;
double vy = vecY + rand.nextGaussian() * 0.02;
double vz = vecZ + rand.nextGaussian() * 0.02;
EntitySteamFX fx = new EntitySteamFX(world, es.getX(), es.getY(), es.getZ(), vx, vy, vz, 1.5F);
fx.gravity = 0;
spawnParticle(fx);
}