return;
if (rand.nextInt(3) == 0) {
double px = startX + 0.5 + rand.nextGaussian() * 0.1;
double py = startY + 0.5 + rand.nextGaussian() * 0.1;
double pz = startZ + 0.5 + rand.nextGaussian() * 0.1;
EntityFX particle = new EntityHeatTrailFX(dest.getWorldObj(), px, py, pz, colorSeed, EffectManager.getEffectSource(dest));
spawnParticle(particle);
}
}