continue;
double xParticle = xCorner + rand.nextFloat() * 16;
double yParticle = yCorner + rand.nextFloat() * 16;
double zParticle = zCorner + rand.nextFloat() * 16;
EntityFX particle = new EntityChunkLoaderFX(world, xParticle, yParticle, zParticle, es);
spawnParticle(particle);
}
}
}