return;
}
setTextureWhite();
ArrowDirection whiteArrow = track.getWhiteSignDirection();
renderTarget(whiteArrow, renderblocks, world, x, y, z);
setTextureRed();
ArrowDirection redArrow = track.getRedSignDirection();
renderTarget(redArrow, renderblocks, world, x, y, z);
if (type == EnumSignal.SWITCH_LEVER)
renderLever(x, y, z, facing, powered);
}