@EventHandler
public void init (FMLInitializationEvent evt)
{
GameRegistry.registerWorldGenerator(crops = new BaseCropWorldgen(), 20); // TODO 1.7 Find correct weight (param 2)
GameRegistry.registerWorldGenerator(clouds = new BaseCloudWorldgen(), 20); // TODO 1.7 Find correct weight (param 2)
GameRegistry.registerWorldGenerator(trees = new BaseTreeWorldgen(), 20); // TODO 1.7 Find correct weight (param 2)
proxy.registerRenderer();
proxy.addNames();
NetworkRegistry.INSTANCE.registerGuiHandler(instance, new NGuiHandler());