heatSand = new HeatSand().setBlockName("HeatSand");//.setLightLevel(0.375f);
GameRegistry.registerBlock(heatSand, "heatsand");
/*infernalStone = new NBlock(PHNatura.infernalStone, Material.rock, 1.5f, new String[] { "infernal_stone" }).setBlockName("infernalStone");
GameRegistry.registerBlock(infernalStone, "infernalStone");*/
darkTree = new DarkTreeBlock().setBlockName("Darktree");
GameRegistry.registerBlock(darkTree, DarkTreeItem.class, "Dark Tree");
darkLeaves = (NLeaves) new NLeavesDark().setBlockName("Darkleaves");
GameRegistry.registerBlock(darkLeaves, NLeavesDarkItem.class, "Dark Leaves");
thornVines = new ThornVines().setBlockName("Thornvines").setLightLevel(0.625f);
GameRegistry.registerBlock(thornVines, "Thornvines");