brailDetector = new BlazeRailDetector().setHardness(0.7F).setBlockName("blazerail.detector").setBlockTextureName("natura:brail_detector");
GameRegistry.registerBlock(brailDetector, "BrailDetector");
brailActivator = new BlazeRailPowered(true).setHardness(0.7F).setBlockName("blazerail.activator").setBlockTextureName("natura:brail_activator");
GameRegistry.registerBlock(brailActivator, "BrailActivator");
netherrackFurnace = new NetherrackFurnaceBlock().setHardness(3.5F).setCreativeTab(NaturaTab.netherTab).setBlockName("furnace.netherrack");
GameRegistry.registerBlock(netherrackFurnace, "NetherFurnace");
GameRegistry.registerTileEntity(NetherrackFurnaceLogic.class, "netherrackFurnace");
respawnObelisk = new RespawnObelisk(Material.wood).setHardness(1.0F).setResistance(1000000F).setCreativeTab(NaturaTab.netherTab).setBlockName("nether.obelisk");
GameRegistry.registerBlock(respawnObelisk, "Obelisk");
netherGlass = (NetherGlass) new NetherGlass().setHardness(1.0F).setResistance(3000F).setStepSound(Block.soundTypeGlass).setCreativeTab(NaturaTab.netherTab).setBlockName("nether.glass");