glowshroomGreen = new LargeGlowshroom(Material.wood, "green").setBlockName("greenGlowshroom").setLightLevel(0.5f);
GameRegistry.registerBlock(glowshroomGreen, "greenGlowshroom");
Blocks.netherrack.setResistance(4f);
brail = new BlazeRail().setHardness(0.7F).setBlockName("blazerail").setBlockTextureName("natura:brail_normal");
GameRegistry.registerBlock(brail, "Blazerail");
brailPowered = new BlazeRailPowered(false).setHardness(0.7F).setBlockName("blazerail.powered").setBlockTextureName("natura:brail_golden");
GameRegistry.registerBlock(brailPowered, "BrailPowered");
brailDetector = new BlazeRailDetector().setHardness(0.7F).setBlockName("blazerail.detector").setBlockTextureName("natura:brail_detector");
GameRegistry.registerBlock(brailDetector, "BrailDetector");