//Vanilla overrides and alternates
alternateWorkbench = new AlternateWorkbench().setHardness(2.5F).setStepSound(Block.soundTypeWood).setBlockName("workbench").setCreativeTab(NaturaTab.tab);
GameRegistry.registerBlock(alternateWorkbench, NAlternateItem.class, "Natura.workbench");
alternateBookshelf = new AlternateBookshelf().setHardness(1.5F).setStepSound(Block.soundTypeWood).setBlockName("bookshelf").setCreativeTab(NaturaTab.tab);
GameRegistry.registerBlock(alternateBookshelf, NAlternateItem.class, "Natura.bookshelf");
alternateFence = new AlternateFence(Material.wood).setHardness(2.0F).setResistance(5.0F).setStepSound(Block.soundTypeWood).setBlockName("fence").setCreativeTab(NaturaTab.tab);
GameRegistry.registerBlock(alternateFence, FenceItem.class, "Natura.fence");