grassSlab = new GrassSlab().setBlockName("GrassSlab");
grassSlab.stepSound = Block.soundTypeGrass;
GameRegistry.registerBlock(grassSlab, GrassSlabItem.class, "GrassSlab");
plankSlab1 = new NSlabBase(Material.wood, planks, 0, 8).setHardness(2.0f).setBlockName("plankSlab1");
plankSlab1.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(plankSlab1, PlankSlab1Item.class, "plankSlab1");
plankSlab2 = new NSlabBase(Material.wood, planks, 8, 5).setHardness(2.0f).setBlockName("plankSlab2");
plankSlab2.stepSound = Block.soundTypeWood;
GameRegistry.registerBlock(plankSlab2, PlankSlab2Item.class, "plankSlab2");
//Stairs
stairEucalyptus = new NStairs(planks, 0).setBlockName("stair.eucalyptus");