return decideSuperDummyStaticsSecond(trial);
}
/** Decide what the dynamic player should do*/
public Actions decideDynamic() {
GameMode mode = MIAgent.model.getCurrentGameMode();
if (mode == WorldModel.GameMode.AGGRESSIVE) {
if (MIAgent.enableLog) System.out.println("\t" + DecisionModule.class.getName() + " : mode is agressive");
return decideDynamicAggressive();
} else if (mode == WorldModel.GameMode.ATTACK_PLAN) {
if (MIAgent.enableLog) System.out.println("\t" + DecisionModule.class.getName() + " : mode is ATTACK");