this.addSlotToContainer(new SlotCard(tileEntity, 0, 9, 41));
/**
* Input
*/
this.addSlotToContainer(new SlotBase(tileEntity, 1, 9, 83));
this.addSlotToContainer(new SlotBase(tileEntity, 2, 9 + 20, 83));
/**
* Upgrades
*/
this.addSlotToContainer(new SlotBase(tileEntity, 3, 154, 67));
this.addSlotToContainer(new SlotBase(tileEntity, 4, 154, 87));
this.addSlotToContainer(new SlotBase(tileEntity, 5, 154, 47));
this.addPlayerInventory(player);
}