TransporterFilter filter = tileEntity.filters.get(getFilterIndex()+i);
int yStart = i*29 + 18;
if(filter instanceof TItemStackFilter)
{
TItemStackFilter itemFilter = (TItemStackFilter)filter;
if(itemFilter.itemType != null)
{
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_LIGHTING);