switch(ID)
{
case 0:
return new GuiDictionary(player.inventory);
case 1:
return new GuiCredits();
case 2:
return new GuiDigitalMiner(player.inventory, (TileEntityDigitalMiner)tileEntity);
case 3:
return new GuiEnrichmentChamber(player.inventory, (TileEntityElectricMachine)tileEntity);
case 4: