RecipeHandler.addChemicalInjectionChamberRecipe(new AdvancedInput(new ItemStack(Blocks.obsidian), GasRegistry.getGas("hydrogenChloride")), new ItemStack(Shard, 4, 6));
RecipeHandler.addChemicalInjectionChamberRecipe(new AdvancedInput(new ItemStack(Blocks.dirt), GasRegistry.getGas("water")), new ItemStack(Blocks.clay));
RecipeHandler.addChemicalInjectionChamberRecipe(new AdvancedInput(new ItemStack(Items.gunpowder), GasRegistry.getGas("hydrogenChloride")), new ItemStack(Mekanism.Dust, 1, 10));
//Precision Sawmill Recipes
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.ladder, 3), new ChanceOutput(new ItemStack(Items.stick, 7)));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.chest), new ChanceOutput(new ItemStack(Blocks.planks, 8)));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.trapdoor), new ChanceOutput(new ItemStack(Blocks.planks, 3)));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Items.boat), new ChanceOutput(new ItemStack(Blocks.planks, 5)));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Items.bed), new ChanceOutput(new ItemStack(Blocks.planks, 3), new ItemStack(Blocks.wool, 3), 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.jukebox), new ChanceOutput(new ItemStack(Blocks.planks, 8), new ItemStack(Items.diamond), 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.bookshelf), new ChanceOutput(new ItemStack(Blocks.planks, 6), new ItemStack(Items.book, 3), 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.wooden_pressure_plate), new ChanceOutput(new ItemStack(Blocks.planks, 2)));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.fence), new ChanceOutput(new ItemStack(Items.stick, 3)));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.fence_gate), new ChanceOutput(new ItemStack(Blocks.planks, 2), new ItemStack(Items.stick, 4), 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.noteblock), new ChanceOutput(new ItemStack(Blocks.planks, 8), new ItemStack(Items.redstone, 1), 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.redstone_torch), new ChanceOutput(new ItemStack(Items.stick, 1), new ItemStack(Items.redstone), 1));
RecipeHandler.addPrecisionSawmillRecipe(new ItemStack(Blocks.crafting_table), new ChanceOutput(new ItemStack(Blocks.planks, 4)));
//Metallurgic Infuser Recipes
RecipeHandler.addMetallurgicInfuserRecipe(InfusionInput.getInfusion(InfuseRegistry.get("CARBON"), 10, new ItemStack(Items.iron_ingot)), new ItemStack(EnrichedIron));
RecipeHandler.addMetallurgicInfuserRecipe(InfusionInput.getInfusion(InfuseRegistry.get("CARBON"), 10, new ItemStack(EnrichedIron)), new ItemStack(Dust, 1, 5));
RecipeHandler.addMetallurgicInfuserRecipe(InfusionInput.getInfusion(InfuseRegistry.get("REDSTONE"), 10, new ItemStack(Items.iron_ingot)), new ItemStack(EnrichedAlloy));