registerCommand(new ShowEntityCommand(this));
registerCommand(new RulerCommand(this));
registerCommand(new ShowValidTargetsCommand(this));
registerCommand(new AddBotCommand(this));
registerCommand(new CheckBVCommand(this));
registerCommand(new NukeCommand(this));
// register terrain processors
terrainProcessors.add(new FireProcessor(this));
terrainProcessors.add(new SmokeProcessor(this));
terrainProcessors.add(new GeyserProcessor(this));