// loop through all current attacks
// if there are any that use homing ammo, we are playable
// we need to do this because we might have a homing arty shot in flight
// when the unit that mounted that ammo is no longer on the field
for (Enumeration<AttackHandler> attacks = game.getAttacks(); attacks.hasMoreElements();) {
AttackHandler ah = attacks.nextElement();
Mounted ammo = ah.getWaa().getEntity(game).getEquipment(ah.getWaa().getAmmoId());
if (ammo != null) {
AmmoType atype = (AmmoType) ammo.getType();
if (atype.getMunitionType() == AmmoType.M_HOMING) {
return true;
}