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/** * Adds the specified action to the actions list for this phase. */ public void addAction(EntityAction ea) { actions.addElement(ea); processGameEvent(new GameNewActionEvent(this, ea)); }
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/** * Adds a pending displacement attack to the list for this phase. */ public void addCharge(AttackAction ea) { pendingCharges.addElement(ea); processGameEvent(new GameNewActionEvent(this, ea)); }
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/** * Adds a pending ramming attack to the list for this phase. */ public void addRam(AttackAction ea) { pendingRams.addElement(ea); processGameEvent(new GameNewActionEvent(this, ea)); }
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/** * Adds a pending ramming attack to the list for this phase. */ public void addTeleMissileAttack(AttackAction ea) { pendingTeleMissileAttacks.addElement(ea); processGameEvent(new GameNewActionEvent(this, ea)); }