// For bug 1002223
// Re-compute the to-hit numbers by adding in correct order.
Vector<EntityAction> newAttacks = new Vector<EntityAction>();
for (Enumeration<AbstractEntityAction> e = attacks.elements(); e
.hasMoreElements();) {
AbstractEntityAction o = e.nextElement();
if (o instanceof WeaponAttackAction) {
WeaponAttackAction waa = (WeaponAttackAction) o;
Entity attacker = waa.getEntity(client.game);
Targetable target = waa.getTarget(client.game);
boolean curInFrontArc = Compute.isInArc(attacker.getPosition(),