GenericTexture t10 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t10.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);
GenericTexture t11 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t11.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);
SkillButton b1 = new SkillButton("Durab 1", 400, 20, 0, 0, 5, ConflictPlugin.skillMineDurab, 1, null, 0,
player, "Werkzeuge nutzen sich 30% langsamer ab");
SkillButton b2 = new SkillButton("Durab 2", 400, 20, 0, 0, 5, ConflictPlugin.skillMineDurab, 2,
ConflictPlugin.skillMineDurab, 1, player, "Werkzeuge nutzen sich 50% langsamer ab");
SkillButton b3 = new SkillButton("Clay 1", 72, 20, 0, 0, 5, ConflictPlugin.skillMineClay, 1,
ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
SkillButton b4 = new SkillButton("Lapis 1", 72, 20, 10, 0, 5, ConflictPlugin.skillMineLapis, 1,
ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
SkillButton b5 = new SkillButton("Iron 1", 72, 20, 10, 0, 5, ConflictPlugin.skillMineIron, 1,
ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
SkillButton b6 = new SkillButton("Gold 1", 72, 20, 10, 0, 5, ConflictPlugin.skillMineGold, 1,
ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
SkillButton b7 = new SkillButton("Diam. 1", 72, 20, 10, 0, 10, ConflictPlugin.skillMineDiamond, 1,
ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
// SkillButton b8 = new SkillButton("Redstone 1", 80, 20, 340, 80, 5, ConflictPlugin.skillMineRedstone, 1, ConflictPlugin.skillMineDurab, 2, player);
SkillButton b8 = new SkillButton("Clay 2", 72, 20, 1, 0, 5, ConflictPlugin.skillMineClay, 2,
ConflictPlugin.skillMineClay, 1, player, "+1 Ressource beim Abbau");
SkillButton b9 = new SkillButton("Lapis 2", 72, 20, 10, 0, 5, ConflictPlugin.skillMineLapis, 2,
ConflictPlugin.skillMineLapis, 1, player, "+1 Ressource beim Abbau");
SkillButton b10 = new SkillButton("Iron 2", 72, 20, 10, 0, 5, ConflictPlugin.skillMineIron, 2,
ConflictPlugin.skillMineIron, 1, player, "+1 Ressource beim Abbau");
SkillButton b11 = new SkillButton("Gold 2", 72, 20, 10, 0, 5, ConflictPlugin.skillMineGold, 2,
ConflictPlugin.skillMineGold, 1, player, "+1 Ressource beim Abbau");
SkillButton b12 = new SkillButton("Diam. 2", 72, 20, 10, 0, 10, ConflictPlugin.skillMineDiamond, 2,
ConflictPlugin.skillMineDiamond, 1, player, "+1 Ressource beim Abbau");
container.addChildren(layer1Skills, layer1Arrows, layer2Skills, layer2Arrows, layer3Skills, layer3Arrows,
layer4Skills);
container.setX(x).setY(y);