Package me.vudu.Conflict.util

Examples of me.vudu.Conflict.util.SkillButton


    GenericContainer layer3Skills = new GenericContainer();

    GenericContainer layer1Arrows = new GenericContainer();
    GenericContainer layer2Arrows = new GenericContainer();

    SkillButton b1 = new SkillButton("Move. 1", 80, 20, 0, 0, 5, ConflictPlugin.skillFightSpeedLand, 1, null, 0,
        player, "Erhoeht Bewegungsgeschwindigkeit um 20%");
    SkillButton b2 = new SkillButton("Jump", 80, 20, 0, 0, 5, ConflictPlugin.skillFightJump, 1,
        ConflictPlugin.skillFightSpeedLand, 1, player, "Erhoeht Sprunghoehe auf 2 Felder");
    SkillButton b5 = new SkillButton("Move. 2", 80, 20, 0, 0, 10, ConflictPlugin.skillFightSpeedLand, 2,
        ConflictPlugin.skillFightJump, 1, player, "Erhoeht Bewegungsgeschwindigkeit um (insgesamt) 40%");
    SkillButton b6 = new SkillButton("Fight 1", 280, 20, 40, 0, 5, ConflictPlugin.skillFightMonsters, 1, null, 0,
        player, "+1 Schaden gegen Monster (nicht im Nether)");
    SkillButton b7 = new SkillButton("Fight 2", 80, 20, 20, 0, 5, ConflictPlugin.skillFightMonsters, 2,
        ConflictPlugin.skillFightMonsters, 1, player, "+2 Schaden gegen Monster (nicht im Nether)");
    SkillButton b8 = new SkillButton("Def. 1", 80, 20, 20, 0, 5, ConflictPlugin.skillFightArmor, 1,
        ConflictPlugin.skillFightMonsters, 1, player, "-1 Schaden von Monstern und Gegnern");
    SkillButton b9 = new SkillButton("Dam. 1", 80, 20, 40, 0, 5, ConflictPlugin.skillFightDamage, 1,
        ConflictPlugin.skillFightMonsters, 1, player, "+1 Schaden gegen alles");
    SkillButton b10 = new SkillButton("Reg. 1", 80, 20, 20, 0, 10, ConflictPlugin.skillFightRegeneration, 1,
        ConflictPlugin.skillFightArmor, 1, player, "1/2 Herz Regeneration pro "
            + ConflictPlugin.skillRegenerationIntervall + "s (auch wenn Hungerbalken nicht voll)");
    SkillButton b11 = new SkillButton("Camp 1", 80, 20, 40, 0, 10, ConflictPlugin.skillFightCamp, 1,
        ConflictPlugin.skillFightMonsters, 2, player,
        "Verdoppelt den Camping-Treshold (d.h. man kann doppelt so lange im gegn. Gebiet bleiben)");
    SkillButton b12 = new SkillButton("Ender", 80, 20, 20, 0, 10, ConflictPlugin.skillFightDrop, 1,
        ConflictPlugin.skillFightMonsters, 2, player, "Endermen droppen immer eine EnderPearl)");

    GenericTexture t1 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
    t1.setWidth(16).setHeight(16).setMarginLeft(32).setFixed(true);
    GenericTexture t2 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
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    GenericTexture t8 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
    t8.setWidth(16).setHeight(16).setMarginLeft(89).setFixed(true);
    GenericTexture t9 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
    t9.setWidth(16).setHeight(16).setMarginLeft(89).setFixed(true);

    SkillButton b1 = new SkillButton("Durability 1", 400, 20, 0, 0, 4, ConflictPlugin.skillCraftQual, 1, null, 0,
        player, "Waffen/Bogen/Ruestung/Werkzeuge wird mit 75% Haltbarkeit gecraftet (normal 50%)");
    SkillButton b2 = new SkillButton("Durability 2", 400, 20, 0, 0, 4, ConflictPlugin.skillCraftQual, 2,
        ConflictPlugin.skillCraftQual, 1, player,
        "Waffen/Bogen/Ruestung/Werkzeuge wird mit 100% Haltbarkeit gecraftet (normal 50%)");
    SkillButton b3 = new SkillButton("Bow 1", 85, 20, 0, 0, 5, ConflictPlugin.skillCraftBow, 1,
        ConflictPlugin.skillCraftQual, 2, player, "Boegen erhalten Verzauberung ");
    SkillButton b4 = new SkillButton("Sword 1", 85, 20, 20, 0, 5, ConflictPlugin.skillCraftSword, 1,
        ConflictPlugin.skillCraftQual, 2, player, "Waffen erhalten Verzauberung");
    SkillButton b5 = new SkillButton("Armor 1", 85, 20, 20, 0, 5, ConflictPlugin.skillCraftArmor, 1,
        ConflictPlugin.skillCraftQual, 2, player, "Ruestungen erhalten Verzauberung");
    SkillButton b6 = new SkillButton("Tools 1", 85, 20, 20, 0, 5, ConflictPlugin.skillCraftTool, 1,
        ConflictPlugin.skillCraftQual, 2, player, "Werkzeuge erhalten Verzauberung");
    SkillButton b7 = new SkillButton("Bow 2", 85, 20, 0, 0, 10, ConflictPlugin.skillCraftBow, 2,
        ConflictPlugin.skillCraftBow, 1, player, "Boegen erhalten staerkere Verzauberung");
    SkillButton b8 = new SkillButton("Sword 2", 85, 20, 20, 0, 10, ConflictPlugin.skillCraftSword, 2,
        ConflictPlugin.skillCraftSword, 1, player, "Schwerter erhalten staerkere Verzauberung");
    SkillButton b9 = new SkillButton("Armor 2", 85, 20, 20, 0, 10, ConflictPlugin.skillCraftArmor, 2,
        ConflictPlugin.skillCraftArmor, 1, player, "Ruestungen erhalten staerkere Verzauberung");
    SkillButton b10 = new SkillButton("Tools 2", 85, 20, 20, 0, 10, ConflictPlugin.skillCraftTool, 2,
        ConflictPlugin.skillCraftTool, 1, player, "Werkzeuge erhalten staerkere Verzauberung");

    container.addChildren(layer1Skills, layer1Arrows, layer2Skills, layer2Arrows, layer3Skills, layer3Arrows,
        layer4Skills);
    container.setX(x).setY(y);
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    GenericTexture t10 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
    t10.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);
    GenericTexture t11 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
    t11.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);

    SkillButton b1 = new SkillButton("Durab 1", 400, 20, 0, 0, 5, ConflictPlugin.skillMineDurab, 1, null, 0,
        player, "Werkzeuge nutzen sich 30% langsamer ab");
    SkillButton b2 = new SkillButton("Durab 2", 400, 20, 0, 0, 5, ConflictPlugin.skillMineDurab, 2,
        ConflictPlugin.skillMineDurab, 1, player, "Werkzeuge nutzen sich 50% langsamer ab");
    SkillButton b3 = new SkillButton("Clay 1", 72, 20, 0, 0, 5, ConflictPlugin.skillMineClay, 1,
        ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
    SkillButton b4 = new SkillButton("Lapis 1", 72, 20, 10, 0, 5, ConflictPlugin.skillMineLapis, 1,
        ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
    SkillButton b5 = new SkillButton("Iron 1", 72, 20, 10, 0, 5, ConflictPlugin.skillMineIron, 1,
        ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
    SkillButton b6 = new SkillButton("Gold 1", 72, 20, 10, 0, 5, ConflictPlugin.skillMineGold, 1,
        ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
    SkillButton b7 = new SkillButton("Diam. 1", 72, 20, 10, 0, 10, ConflictPlugin.skillMineDiamond, 1,
        ConflictPlugin.skillMineDurab, 2, player, "50% Chance auf +1 Ressource beim Abbau");
    // SkillButton b8 = new SkillButton("Redstone 1", 80, 20, 340, 80, 5, ConflictPlugin.skillMineRedstone, 1, ConflictPlugin.skillMineDurab, 2, player);
    SkillButton b8 = new SkillButton("Clay 2", 72, 20, 1, 0, 5, ConflictPlugin.skillMineClay, 2,
        ConflictPlugin.skillMineClay, 1, player, "+1 Ressource beim Abbau");
    SkillButton b9 = new SkillButton("Lapis 2", 72, 20, 10, 0, 5, ConflictPlugin.skillMineLapis, 2,
        ConflictPlugin.skillMineLapis, 1, player, "+1 Ressource beim Abbau");
    SkillButton b10 = new SkillButton("Iron 2", 72, 20, 10, 0, 5, ConflictPlugin.skillMineIron, 2,
        ConflictPlugin.skillMineIron, 1, player, "+1 Ressource beim Abbau");
    SkillButton b11 = new SkillButton("Gold 2", 72, 20, 10, 0, 5, ConflictPlugin.skillMineGold, 2,
        ConflictPlugin.skillMineGold, 1, player, "+1 Ressource beim Abbau");
    SkillButton b12 = new SkillButton("Diam. 2", 72, 20, 10, 0, 10, ConflictPlugin.skillMineDiamond, 2,
        ConflictPlugin.skillMineDiamond, 1, player, "+1 Ressource beim Abbau");

    container.addChildren(layer1Skills, layer1Arrows, layer2Skills, layer2Arrows, layer3Skills, layer3Arrows,
        layer4Skills);
    container.setX(x).setY(y);
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    t6.setWidth(16).setHeight(16).setMarginLeft(28).setFixed(true);

    GenericTexture t7 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow3.png");
    t7.setWidth(16).setHeight(16).setMarginLeft(24).setFixed(true);

    SkillButton b1 = new SkillButton("G3d 1", 400, 20, 0, 0, 5, ConflictPlugin.skillFoodSeed, 1, null, 0,
        player, "Weizen dropt mehr Saatgut");
    SkillButton b2 = new SkillButton("G3d 2", 72, 20, 0, 0, 5, ConflictPlugin.skillFoodHarvest, 1,
        ConflictPlugin.skillFoodSeed, 1, player, "Weizen dropt 50% mehr Nahrung");
    SkillButton b3 = new SkillButton("G3d 3", 72, 20, 0, 0, 5, ConflictPlugin.skillFoodBone, 1,
        ConflictPlugin.skillFoodHarvest, 1, player, "Aus Knochen kann mehr Knochenmehl hergestellt werden");
    SkillButton b4 = new SkillButton("Chicken 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodChicken, 1,
        ConflictPlugin.skillFoodSeed, 1, player, "H�hner droppen mehr Fleisch (+1)");
    SkillButton b5 = new SkillButton("Cow 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodCow, 1,
        ConflictPlugin.skillFoodSeed, 1, player, "K�he droppen mehr Fleisch (+1)");
    SkillButton b6 = new SkillButton("Fish 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodFish, 1,
        ConflictPlugin.skillFoodSeed, 1, player, "Beim Angeln k�nnen mehr Fische gefangen werden (+1)");
    SkillButton b7 = new SkillButton("Pig 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodPork, 1,
        ConflictPlugin.skillFoodSeed, 1, player, "Schweine droppen mehr Fleisch (+1)");
    SkillButton b8 = new SkillButton("G3d 4", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodSeed, 2,
        ConflictPlugin.skillFoodHarvest, 1, player, "Man kann mit Saatgut d�ngen (+1 Wachstumsstufe)");

    container.addChildren(layer1Skills, layer1Arrows, layer2Skills, layer2Arrows, layer3Skills);
    container.setX(x).setY(y);
    container.setWidth(400).setHeight(175);
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