getServer().getScheduler().scheduleAsyncRepeatingTask(this, new BaseLocationUpdateRunnable(), 2L, 2L);
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new PlayerLocationUpdateRunnable(),
ConflictPlugin.campingDamageIntervall, ConflictPlugin.campingDamageIntervall);
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new TeamnameBackupRunnable(), 200L, 200L); // ((alle 10s))
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new PlayerHealerRunnable(), 40L, 40L); // ((alle 2s))
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new VirusRunnable(this), 4L, 4L); // ((alle 0.2s))
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new PlayerRegenerationRunnable(),
20 * ConflictPlugin.skillRegenerationIntervall, 20 * ConflictPlugin.skillRegenerationIntervall);
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new LoggerRunnable(), 1200L, 1200L); //1x pro Minute
}