* initialisiert alle Scheduler (die wiederkehrende AUfgaben anstossen)
*/
private void initSchedulers() {
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new BlockUpdateRunnable(),
ConflictPlugin.blockUpdateTicks, ConflictPlugin.blockUpdateTicks);
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new HungerUpdateRunnable(),
ConflictPlugin.hungerDelayTicks, ConflictPlugin.hungerIntervallTicks);
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new BaseLocationUpdateRunnable(), 2L, 2L);
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new PlayerLocationUpdateRunnable(),
ConflictPlugin.campingDamageIntervall, ConflictPlugin.campingDamageIntervall);
getServer().getScheduler().scheduleAsyncRepeatingTask(this, new TeamnameBackupRunnable(), 200L, 200L); // ((alle 10s))