try {
initializeWorldInfo(aWorld);
// place to work
ByteChunk byteChunk = new ByteChunk(this, chunkX, chunkZ);
// figure out what everything looks like
PlatMap platmap = getPlatMap(chunkX, chunkZ);
if (platmap != null) {
//CityWorld.reportMessage("generate X,Z = " + chunkX + "," + chunkZ);