}
@Override
protected PlatLot getBuilding(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
if (odds.playOdds(oddsOfWarehouse))
return new WarehouseBuildingLot(platmap, chunkX, chunkZ);
else
return super.getBuilding(generator, platmap, odds, chunkX, chunkZ);
}