protected PlatLot getBuilding(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
switch (odds.getRandomInt(8)) {
case 1:
return new EmptyBuildingLot(platmap, chunkX, chunkZ);
case 2:
return new StoreBuildingLot(platmap, chunkX, chunkZ);
case 3:
return new LibraryBuildingLot(platmap, chunkX, chunkZ);
// case 4:
// return new ApartmentBuildingLot(platmap, chunkX, chunkZ);
// case 5: