}
@Override
public PlatLot createRoadLot(WorldGenerator generator, PlatMap platmap,
int x, int z, boolean roundaboutPart, PlatLot oldLot) {
return new SnowDunesRoadLot(platmap, platmap.originX + x, platmap.originZ + z, generator.connectedKeyForPavedRoads, roundaboutPart);
}