return new SnowDunesUnfinishedBuildingLot(platmap, chunkX, chunkZ);
}
@Override
protected PlatLot getBuilding(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new SnowDunesOfficeBuildingLot(platmap, chunkX, chunkZ);
}