protected PlatLot getFarmLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new FarmLot(platmap, chunkX, chunkZ);
}
protected PlatLot getHouseLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new HouseLot(platmap, chunkX, chunkZ);
}