protected PlatLot getBackfillLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return getFarmLot(generator, platmap, odds, chunkX, chunkZ);
}
protected PlatLot getFarmLot(WorldGenerator generator, PlatMap platmap, Odds odds, int chunkX, int chunkZ) {
return new FarmLot(platmap, chunkX, chunkZ);
}