Package me.daddychurchill.CityWorld.Plats.Floating

Examples of me.daddychurchill.CityWorld.Plats.Floating.FloatingHouseLot


            if (x > 0 && x < PlatMap.Width - 1 && z > 0 && z < PlatMap.Width - 1) {
             
              // floating building?
              if (generator.settings.includeHouses) {
                if (shapeProvider.isIsolatedConstructAt(originX + x, originZ + z, oddsOfIsolatedConstructs))
                  current = new FloatingHouseLot(platmap, originX + x, originZ + z,
                      shapeProvider.getConstuctMin() + odds.getRandomInt(shapeProvider.getConstuctRange()));
              }
            }
           
            // did current get defined?
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Related Classes of me.daddychurchill.CityWorld.Plats.Floating.FloatingHouseLot

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