if (x > 0 && x < PlatMap.Width - 1 && z > 0 && z < PlatMap.Width - 1) {
// floating building?
if (generator.settings.includeHouses) {
if (shapeProvider.isIsolatedConstructAt(originX + x, originZ + z, oddsOfIsolatedConstructs))
current = new FloatingHouseLot(platmap, originX + x, originZ + z,
shapeProvider.getConstuctMin() + odds.getRandomInt(shapeProvider.getConstuctRange()));
}
}
// did current get defined?