if (!addingBases)
addingBases = odds.playOdds(oddsOfIsolatedLots);
if (addingBases) {
if (odds.playOdds(oddsOfUnfinishedBuildings))
current = new AstralTownEmptyLot(platmap, originX + x, originZ + z);
else {
switch (odds.getRandomInt(7)) {
case 1:
current = new AstralTownBuildingLot(platmap, originX + x, originZ + z, BunkerType.BALLSY);