midriseContext = new SnowDunesMidriseContext(generator);
municipalContext = midriseContext;
lowriseContext = new SnowDunesLowriseContext(generator);
industrialContext = lowriseContext;
neighborhoodContext = new SnowDunesNeighborhoodContext(generator);
farmContext = new SnowDunesFarmContext(generator);
contextInitialized = true;
}
}