@Override
protected void allocateContexts(WorldGenerator generator) {
if (!contextInitialized) {
natureContext = new FloatingNatureContext(generator);
roadContext = new FloatingRoadContext(generator);
parkContext = new ParkContext(generator);
highriseContext = new HighriseContext(generator);
constructionContext = new ConstructionContext(generator);
midriseContext = new MidriseContext(generator);