public javax.vecmath.Vector4d transformTo( javax.vecmath.Vector4d xyzw, ReferenceFrame to ) {
return MathUtilities.multiply( xyzw, getTransformation( to ) );
}
public javax.vecmath.Vector3d transformTo( javax.vecmath.Vector3d xyz, ReferenceFrame to ) {
return new Vector3( transformTo( new Vector4( xyz, 1 ), to ) );
}