Package marauroa.common.net.message

Examples of marauroa.common.net.message.MessageS2CChooseCharacterACK


    entry.setObject(object);

    /* We ask RP Manager to initialize the object */
    if(rpMan.onInit(object)) {
      /* Correct: Character exist */
      MessageS2CChooseCharacterACK msgChooseCharacterACK = new MessageS2CChooseCharacterACK(channel);
      msgChooseCharacterACK.setClientID(clientid);
      msgChooseCharacterACK.setProtocolVersion(entry.getProtocolVersion());
      netMan.sendMessage(msgChooseCharacterACK);

      /* And finally sets this connection state to GAME_BEGIN */
      entry.state = ClientState.GAME_BEGIN;
    } else {
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Related Classes of marauroa.common.net.message.MessageS2CChooseCharacterACK

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