entry.setObject(object);
/* We ask RP Manager to initialize the object */
if(rpMan.onInit(object)) {
/* Correct: Character exist */
MessageS2CChooseCharacterACK msgChooseCharacterACK = new MessageS2CChooseCharacterACK(channel);
msgChooseCharacterACK.setClientID(clientid);
msgChooseCharacterACK.setProtocolVersion(entry.getProtocolVersion());
netMan.sendMessage(msgChooseCharacterACK);
/* And finally sets this connection state to GAME_BEGIN */
entry.state = ClientState.GAME_BEGIN;
} else {