* @param message
* the out of sync message
*/
@Override
public void process(Message message) {
MessageC2SOutOfSync msg = (MessageC2SOutOfSync) message;
try {
int clientid = msg.getClientID();
PlayerEntry entry = playerContainer.get(clientid);
// verify event
if (!isValidEvent(msg, entry, ClientState.GAME_BEGIN)) {
return;