Perception p=zone.getPerception(obj, Perception.SYNC);
MessageS2CPerception msg=new MessageS2CPerception(null, p);
Encoder enc=Encoder.get();
byte[] data=enc.encode(msg);
Decoder dec=Decoder.get();
List<Message> msgs=dec.decode(null, data);
/*
* There should only be one message.
*/
assertEquals(1, msgs.size());
MessageS2CPerception recv=(MessageS2CPerception)msgs.get(0);
assertTrue(recv.getModifiedAddedRPObjects().isEmpty());
assertTrue(recv.getModifiedDeletedRPObjects().isEmpty());
assertTrue(recv.getDeletedRPObjects().isEmpty());
List<RPObject> added=recv.getAddedRPObjects();
assertEquals(1, added.size());
RPObject recreated=added.get(0);
assertNotNull(recreated);
recreatedZone.add(recreated);
assertEquals(obj, recreated);
/*
* Let's move Zone to the next turn.
*/
zone.nextTurn();
recreatedZone.nextTurn();
/*
* Remove object from lhand.
*/
RPSlot lhand = obj.getSlot("lhand");
RPObject pocket=lhand.getFirst();
RPObject removed=lhand.remove(pocket.getID());
assertNotNull(removed);
assertEquals(removed,pocket);
zone.modify(obj);
/*
* Create the perception and serialize it.
*/
p=zone.getPerception(obj, Perception.DELTA);
msg=new MessageS2CPerception(null, p);
data=enc.encode(msg);
msgs=dec.decode(null, data);
assertEquals("there should only be one message",1, msgs.size());
recv=(MessageS2CPerception)msgs.get(0);
assertTrue(recv.getAddedRPObjects().isEmpty());