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climbing = false; onGround = false; } void resetFallDamage() { AbstractPacket packet = new DoubleJumpPacket(); updateServer(packet); }
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AbstractPacket packet = new DoubleJumpPacket(); updateServer(packet); } public static void openArmorGui() { AbstractPacket packet = new AccessoryInventoryPacket(ArmorProxyCommon.armorGuiID); updateServer(packet); }
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AbstractPacket packet = new AccessoryInventoryPacket(ArmorProxyCommon.armorGuiID); updateServer(packet); } public static void openKnapsackGui() { AbstractPacket packet = new AccessoryInventoryPacket(ArmorProxyCommon.knapsackGuiID); updateServer(packet); }
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AbstractPacket packet = new AccessoryInventoryPacket(ArmorProxyCommon.knapsackGuiID); updateServer(packet); } private void toggleGoggles() { AbstractPacket packet = new GogglePacket(activeGoggles); updateServer(packet); }
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AbstractPacket packet = new GogglePacket(activeGoggles); updateServer(packet); } private void toggleBelt() { AbstractPacket packet = new BeltPacket(); updateServer(packet); }