glCullFace(GL_BACK);
glFrontFace(GL_CCW);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
long start = System.currentTimeMillis();
AssetFile assets = AssetFile.load(new File("assets/test.ten"));
ModelChunk model = (ModelChunk) assets.findChunk("carrier");
System.out.println(System.currentTimeMillis() - start);
TextureChunk tex1 = (TextureChunk) assets.findChunk("tex1");
ByteBuffer buf = ByteBuffer.allocateDirect(tex1.getData().length);
System.out.println(tex1.getData().length);
buf.put(tex1.getData());
buf.flip();