CombatUtil.sortByPower(attackers, false);
//this is where my code goes
CombatInfo combatInfo = CombatUtil.blockWithGoodTrade2(game, attackers, possibleBlockers);
Player player = game.getPlayer(this.playerId);
boolean blocked = false;
for (Map.Entry<Permanent, List<Permanent>> entry : combatInfo.getCombat().entrySet()) {
UUID attackerId = entry.getKey().getId();
List<Permanent> blockers = entry.getValue();
if (blockers != null) {
for (Permanent blocker : blockers) {
player.declareBlocker(player.getId(), blocker.getId(), attackerId, game);