Package mage.game.turn

Examples of mage.game.turn.FirstCombatDamageStep


            sim.getStack().resolve(sim);
            sim.applyEffects();
        }
        sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));

        simulateStep(sim, new FirstCombatDamageStep());
        simulateStep(sim, new CombatDamageStep());
        simulateStep(sim, new EndOfCombatStep());
        // The following commented out call produces random freezes.
        //sim.checkStateAndTriggered();
        while (!sim.getStack().isEmpty()) {
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            sim.getStack().resolve(sim);
            sim.applyEffects();
        }
        sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));

        simulateStep(sim, new FirstCombatDamageStep());
        simulateStep(sim, new CombatDamageStep());
        simulateStep(sim, new EndOfCombatStep());
        // The following commented out call produces random freezes.
        //sim.checkStateAndTriggered();
        while (!sim.getStack().isEmpty()) {
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        if (Thread.interrupted()) {
            Thread.currentThread().interrupt();
            logger.debug("interrupted");
            return;
        }
        simulateStep(game, new FirstCombatDamageStep());
        simulateStep(game, new CombatDamageStep());
        simulateStep(game, new EndOfCombatStep());
    }
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Related Classes of mage.game.turn.FirstCombatDamageStep

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