Package mage.game.turn

Examples of mage.game.turn.CleanupStep


    if (!game.isGameOver()) {
      game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
      game.getTurn().setPhase(new EndPhase());
      if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
        simulateStep(game, new EndStep());
        simulateStep(game, new CleanupStep());
      }
    }
  }
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        case POSTCOMBAT_MAIN:
          game.getTurn().setPhase(new EndPhase());
          game.getPhase().setStep(new EndStep());
          break;
        case END_TURN:
          game.getPhase().setStep(new CleanupStep());
          break;
        case CLEANUP:
          game.getPhase().getStep().beginStep(game, activePlayerId);
          if (!game.checkStateAndTriggered() && !game.isGameOver()) {
            game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
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        if (!game.gameOver(null)) {
            game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
            game.getTurn().setPhase(new EndPhase());
            if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
                simulateStep(game, new EndStep());
                simulateStep(game, new CleanupStep());
            }
        }
    }
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Related Classes of mage.game.turn.CleanupStep

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