this.subtype.add("Warrior");
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, true)));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new ElfToken(), 1), new ColoredManaCost(ColoredManaSymbol.G));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}