this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
Ability ability = new ActivateAsSorceryManaAbility(Zone.BATTLEFIELD, new Mana(1, 0, 0, 0, 0, 2, 0), new ManaCostsImpl("{R}"));
ability.addCost(new ReturnToHandSourceCost());
this.addAbility(ability);
}