this.toughness = new MageInt(3);
// {B}: Regenerate Twisted Abomination.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{B}")));
// Swampcycling {2}
this.addAbility(new SwampcyclingAbility(new ManaCostsImpl("{2}")));
}