this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(4);
// Plainswalk
this.addAbility(new PlainswalkAbility());
// Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new BecomesBasicLandTargetEffect(Duration.WhileOnBattlefield,"Plains"), true);
Target target = new TargetLandPermanent();
ability.addTarget(target);
this.addAbility(ability);