this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Outlast {1}{W} <em>({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)</em>
this.addAbility(new OutlastAbility(new ManaCostsImpl("{1}{W}")));
// Each creature you control with a +1/+1 counter on it has first strike.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule)));
}