Package mage.abilities.keyword

Examples of mage.abilities.keyword.OutlastAbility


        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(5);

        // Outlast {1}{W}
        this.addAbility(new OutlastAbility(new ManaCostsImpl("{1}{W}")));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // Outlast {1}{W} <em>({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)</em>
        this.addAbility(new OutlastAbility(new ManaCostsImpl("{1}{W}")));

        // Each creature you control with a +1/+1 counter on it has first strike.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule)));

    }
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        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Outlast 1G
        this.addAbility(new OutlastAbility(new ManaCostsImpl("{1}{G}")));
        // Each creature you control with a +1/+1 counter on it has reach.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(ReachAbility.getInstance(), Duration.WhileOnBattlefield, filter,
                "Each creature you control with a +1/+1 counter on it has reach")));

    }
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        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);

        // Outlast {2}{W} <em>({2}{W} {T}: Put a +1/+1 counter on this creature.  Outlast only as a sorcery.)</em>
        this.addAbility(new OutlastAbility(new ManaCostsImpl("{2}{W}")));

        // Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.
        this.addAbility(new HeraldOfAnafenzaTriggeredAbility());

    }
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        this.color.setBlack(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(4);

        // Outlast {1}{B}
        this.addAbility(new OutlastAbility(new ManaCostsImpl("{1}{B}")));
    }
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        this.color.setGreen(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // Outlast G
        this.addAbility(new OutlastAbility(new ManaCostsImpl("{G}")));
        // Each creature you control with a +1/+1 counter on it has trample.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule)));


    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // Outlast {B}
        this.addAbility(new OutlastAbility(new ManaCostsImpl<>("{B}")));
       
        // Each creature you control with a +1/+1 counter on it has deathtouch.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, filter, "Each creature you control with a +1/+1 counter on it has deathtouch")));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // Outlast {W}
        this.addAbility(new OutlastAbility(new ColoredManaCost(ColoredManaSymbol.W)));
       
        // Each creature you control with a +1/+1 counter on it has flying.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter, "Each creature you control with a +1/+1 counter on it has flying")));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(2);

        // Outlast {W}
        this.addAbility(new OutlastAbility(new ManaCostsImpl<>("{W}")));
       
        // Each creature you control with a +1/+1 counter on it has lifelink.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(LifelinkAbility.getInstance(), Duration.WhileOnBattlefield, filter, rule)));
    }
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