this.toughness = new MageInt(4);
// {R}: Chartooth Cougar gets +1/+0 until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
// Mountaincycling {2}
this.addAbility(new MountaincyclingAbility(new ManaCostsImpl("{2}")));
}